As they flew above Yu Suzuki’s innovative, psychedelic 3D landscapes combating space dragons and alien rock monsters, the moving arcade cabinet would fling players around and physically involve them in the actionDuring our family’s holidays in the 1980s, most of which were spent at classic English seaside resorts, I spent all my time and pocket money trawling the arcades. From Shanklin to Blackpool, I played them all, attracted by those vast bulb-lit frontages, the enticing names (Fantasy Land! Treasure Island!), and of course by the bleeping, flashing video machines within. And while I spent many hours on the staple classics – Pac-Man, Galaxian, Kung Fu Master – there was one particular game I always looked out for. A weird, thrilling design classic. A total experience, operating somewhere between a traditional arcade game, a flight sim and a rollercoaster. At the time, it seemed impossibly futuristic. Now, it is 40 years old.Released by Sega in 1985, Space Harrier is a 3D space sh...